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Tag: games

Inform

Once
upon a time, not so long before the video-games era, people needed the
command-line and knowledge of esoteric commands like _examine_,
_look_, _take_, _drop_, _go south_ etc. to
get into the mysterious worlds of dungeons &
dragons
. If you have nostalgia to the heroic times of text-based
adventure games (nowadays called IF for _interactive fiction_),
there is a short message : get Inform(ed)! Here’s a
slightly longer message for those who have a mac running OSX and want to
know the quickest way to get to a screen like and start
playing Christminster (or another of 300 IF-games) (if you’re on a
different system, things will be just as simple but you’ll have to find
it out yourself starting from the Inform-Z
machine page
). step 1 : Get a
copy of an inform installation and expand it to get an
Inform-folder and place this in your Home-folder. step 2
:
Go in the Finder to Inform/Games/MyGame1 and double click on
the _MyGame1.command_ file. A Terminal window will open and exit
and you will see that a new file appeared in the Folder :
_MyGame1.z5_. Double click it and a warning message will appear
that this is the first time you will open _Zoom_, tell it’s ok
and Zoom will launch and you can play your first (though primitive)
Inform game! step 3 : If you want to play other
games (such as Christminster), go to the Z-
code archive
and pick one of the 346 games. For example, click on
the minster.z5 link and the file will download to your
Desktop. Place it in the Inform/Games folder (not necessary) double
click it and you should see the above wellcoming message. That’s it,
start playing. step 4 : If you don’t know how to
play such games, there are excellent tutorials
available on the Inform site.

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publish

A quick reply to some of the comments
to the lulu/neverendingbooks post.

_Are they also
responsible for the graphical design in your books ?_ No! In fact it
was one of the more pleasant experiences of the last couple of weeks to
develop our own format, LaTeX-style and covers. The usual gang had their
say in all of this but it is only fair to say that Jan did most of the work. We developed
the cover-concept (that is, macro shots of games in duotones and placing
of titles etc) by trial and error. Jan is responsible for the
photo-shoot, I did choose the shots to be used and did the initial
coloring and placing of titles and left the final tweaking to Jan, who
did some lay-out work before. We, at least, are happy with the
result… As mentioned before, the LaTeX-style sheets were made
using the
memoir package
.

_Who is responsible for trying to sell
the book, you or them?_ I dont think we are doing great efforts to
try to sell the books, yet. Up to now, you can only get to the
book-sites via this blog or via my homepage. Lulu claims that they will only make
money if we do… and as this is clearly sales-talk (they make money
on every book they print) it involves no (or a very small) financial
risk on our part. Anyone who wants to have a copy of one of our books,
orders them at Lulu, they print it and ship it to you. But beware! They
have several shipping options and for most of them it costs you more to
get them shipped than to buy the books… In fact, that was the main
reason why we didnt put the URL online before we had two volumes out.
The reason being that if you buy for over 25dollars you can have them
shipped via their “SuperSaver” option, that is, shipping is free (but
probably slow). But, based on my own experience it works well (I ordered
a few copies of book 1 via SuperSaver and another one via their
InternationalShipment and got the free SuperSaver package a day before
the costly other shipment…). Our real investment is that we have
bought ISBN-numbers for the books (at a price of 35dollars/book) and
hope to earn this back from a small royalty we get from each book (the
Lulu-rule is that they get 25% of any royalties you set). Even though we
are not entirely happy with the distribution process we opted for this
series for an unusual book-format making it handy and fun to use (the
square 7.5 x 7.5 inch format is very pleasing to read and the
coil-binding makes it extremely handy to lay flat on the table). So we
view this series as a student-edition of the books and we keep them as
cheap as possible. At a later stage it may happen that we will also have
a library-edition of the books which will have global distribution
(meaning that you can order them via Amazon or your local bookshop). For
this to work, you have not so much freedom in your book-format and can
only have regular binding. Besides, buying such a global-ISBN is more
costly and will make this edition (a lot) more expensive. But, as you
can see from the picture, the books get printed and shipped and look
VERY nice. In fact, of the few copies I ordered, I had to hand out
already two because some people just liked the feel and touch of it. I
think, people will only gradually be willing to buy their own copy when
(1) they have glanced through a copy at some meeting or seminar and (2)
if more volumes come out and they have a greater choice in bying 2
volumes to get free shipping. On this last issue : already three people
have expressed interest in writing a book in our series. My own hunch is
that the next book out will have to do with Poisson noncommutative
geometry and will have a macro shot of a war-game on its cover (authors
can give suggestions for which games they want on their cover), curious
how this will work out…

_How many have you sold so
far?_ Well, not enough so far to get our ISBN-investment back…
But, once again, I think it will take some time for people to trust the
series enough to buy a volume or two. In the first week we made the URL
available we sold 16 books, so if you want to increase our sales-index
please do by going to this
page
for the first volume and to this page for the second
volume. But perhaps it is easier to bookmark the lulu/neverendingbooks if
you want the latest news on the series. I”ll keep you posted on our
sales via this page. If you buy a book and like the result, please tell
others about it (or even better, let them see and feel the copy.
Hopefully you will get it back…)

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snortGO

Before I'm bogged down by the changes let me
return to the snortGO
puzzle
. Recall that in snortGO black and white take
turns in placing a Go-stone on the board respecting the rule that no
stones of opposite colour may be adjacent. Javier is right that snortGo
with an empty starting board having an odd number of rows and columns is
a first player's win (place your first stone on the central spot and
respond to your opponent's moves by reflecting them along the
center).
Still, one can compose realistic end-game problems (as
in the previous snortGo post where the problem was : prove that the position is a first
player's win and indicate a winning move for both black and white).
To start the analysis let us remove all spots which are unavailable for
both players (as depicted in the top picture). Some of the remaining
spots are available to just one player (the central free spots and the
two in the top left corner). One counts that black has 5 such central
spots and white 4 (including the top left corner). So, all the genuine
action is happening in the three remaining corner regions for which one
can calculate the exact value following the rules of combinatorial game
theory
where bLack is playing Left and white Right (so the free
spots for black add up to +5 whereas those for white add up to -4). It
is pretty easy to work out the exact values of the corner subgames

To find the value of the total game we have to sum up these
values which can either be done by hand (use this and this to get
started and use the inductive rule $G+H = \\{ G^L+H,G+H^L \\vert
G^R+H,G+H^R \\}$) or using combinatorial game suite to
verify that this sum is equal to $\\{ \\{ 3 \\vert 2 \\} \\vert -1 \\}$
which is a fuzzy game (that is, confused with zero or a first
player's win). To find the actual winning moves just try out the
Left (bLack) and Right (white) options in the corner games to find out
that there is a unique winning move for white and there are just 2
winning moves for bLack, all indicated in the pictures below.

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